Wednesday, January 23, 2008
Skydiving From The Edge Of The World
On August 16, 1960, Joseph Kittinger jumped his last all Excelsior jump, doing so from an air-thin height of 102,800 feet (31,334 meters). From that nearly 20 miles altitude, his tumble toward terra firma took some 4 minutes and 36 seconds. Exceeding the speed of sound during the fall, Kittinger used a small stabilizing chute before a larger, main parachute opened in the denser atmosphere. He safely touched down in barren New Mexico desert, 13 minutes 45 seconds after he vaulted into the void.
The jump set records that still stand today, among them, the highest parachute jump, the longest freefall, and the fastest speed ever attained by a human through the atmosphere. Somewhat in contention is Kittinger's use of the small parachute for stabilization during his record-setting fall. Roger Eugene Andreyev, a Russian, is touted as holding the world's free fall record of 80,325 feet (24,483 meters), made on November 1, 1962.
The jump set records that still stand today, among them, the highest parachute jump, the longest freefall, and the fastest speed ever attained by a human through the atmosphere. Somewhat in contention is Kittinger's use of the small parachute for stabilization during his record-setting fall. Roger Eugene Andreyev, a Russian, is touted as holding the world's free fall record of 80,325 feet (24,483 meters), made on November 1, 1962.
Sportsvite - Stop Playing with yourself
Play sports like Soccer, Softball, Basketball, Football, Volleyball and more with friends, in leagues, or for pick-up
www.sportsvite.com
www.sportsvite.com
OpenSocial
OpenSocial provides a common set of APIs for social applications across multiple websites. Using standard JavaScript and HTML, they enable developers to create apps that access a social network's friends and update feeds.
Alice - Free Open Source Educational Software for teaching computer programming in 3D environment
The mission of the Alice project is to increase and sustain the pipeline of computer science graduates, essential to the growth of technology in a global economy.
Alice is an innovative 3D programming environment for building animations in the form of stories, games, and web-ready videos. Alice teaches programming. Alice version 2.0 is in common use. Alice 3.0 is in active development with a projected launch date of August 2009.
Alice 2.0 has been very successful and enjoyed an adoption rate of 10% in US colleges and is expanding rapidly into high schools. We expect Alice 3.0 to surpass this mark considerably.
Alice is a freely available teaching tool designed to be a student's first exposure to object-oriented programming. It allows students to learn fundamental programming concepts in the context of creating animated movies and simple video games. In Alice, 3D objects (e.g., people, animals, and vehicles) populate a virtual world and students create a program to animate these objects.
Alice 3.0 will also enable teachers and students to work directly with underlying Java code in a Java IDE. The ability to work with code in either drag-and-drop or in Java IDE mode will support an expansion of Alice 2.0's target populations (previously, high school and pre-CS1) to include CS1 and AP-CS courses. Alice 3.0 is scheduled for alpha and beta testing in a limited number of classrooms during the '08-'09 academic year.
http://www.alice.org/
http://www.youtube.com/watch?v=lXOyd68saIM
Alice is an innovative 3D programming environment for building animations in the form of stories, games, and web-ready videos. Alice teaches programming. Alice version 2.0 is in common use. Alice 3.0 is in active development with a projected launch date of August 2009.
Alice 2.0 has been very successful and enjoyed an adoption rate of 10% in US colleges and is expanding rapidly into high schools. We expect Alice 3.0 to surpass this mark considerably.
Alice is a freely available teaching tool designed to be a student's first exposure to object-oriented programming. It allows students to learn fundamental programming concepts in the context of creating animated movies and simple video games. In Alice, 3D objects (e.g., people, animals, and vehicles) populate a virtual world and students create a program to animate these objects.
Alice 3.0 will also enable teachers and students to work directly with underlying Java code in a Java IDE. The ability to work with code in either drag-and-drop or in Java IDE mode will support an expansion of Alice 2.0's target populations (previously, high school and pre-CS1) to include CS1 and AP-CS courses. Alice 3.0 is scheduled for alpha and beta testing in a limited number of classrooms during the '08-'09 academic year.
http://www.alice.org/
http://www.youtube.com/watch?v=lXOyd68saIM
Randy Pausch: Really Achieving Your Childhood Dreams
Carnegie Mellon Professor Randy Pausch, who is dying from pancreatic cancer, gave his last lecture at the university Sept. 18, 2007, before a packed McConomy Auditorium. In his moving talk, "Really Achieving Your Childhood Dreams," Pausch talked about his lessons learned and gave advice to students on how to achieve their own career and personal goals.
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